
A Lesson In Ancient History: Session 6
After six sessions, Iâm beginning to understand some of the strengths and weaknesses of my chosen narrative style. Itâs a simple approachâenjoyable to write and well-suited to both serious moments and lighthearted ones. Each session I narrate is an exercise in seeing the adventure through Gabeâs eyes and exploring his personality and perspective.
The downside of this method is that it doesnât always capture the full range of humor, contributions, and storytelling from the other amazing players and the referee. To address this, Iâve started focusing more on how Gabe interprets his friendsâ actions rather than just emphasizing what he thinks about the situations or recounting his own behavior. Itâs a work in progress, but Iâm confident Iâll find additional ways to better represent the collaborative nature of these adventures as time goes on.
The featured image for this chapter is our resident engineer and unofficial “protocol officer for alien affairs”, Max “Coop” Cooper.
365-1102 ⌠continued⌠again.
The Droyne that greeted us called himself Duisk. Pleasant fella. I ainât never really met a Droyne before, but if heâs a fair representation of his folk, I reckon theyâre a right nice species. He offered to drop us off at our ship and asked that we meet his leader after we cleared the planet. Seeinâ as how they saved our bacon, it only seemed right to agree.
Duisk noticed Kaigh was holdinâ one of them crystals. He cautioned her not to keep ahold of it too long. Said it wasnât meant for biological creaturesâcould âmake her mind go crazy.â Right about then, it occurred to me I oughta put mine back in the sample container we found it in.
We headed back onto the crawler and had us a heart-to-heart on what to do with Sorrel. For my part, I was inclined to fly her to Caledonia and hand her over to the authorities. Zem was concerned she might not survive the ride off-world if it got bumpy. So the team decided weâd turn her over to the mining company insteadâlet them patch her up and deal with transport.
The Droyne dropped us off at the main site, and Dan drove the crawler into the base. Whole place was shakinâ like it was about to come apart at the seams. I got Kaighâs contact info before we split up. Figured itâd come in handy if we wanted to check up on herâor see what became of Sorrel.
Soon as we got into the hangar, we split up. The miners made their way to the evac ships. Zem and Coop went to get the Garnette warmed up. Mitch and me went lookinâ for the facility director. We gave her the short version of events and asked her to take Sorrel off our hands and keep her safe. Fortunately, she agreed. I gotta sayâgettinâ Sorrel and all her problems off my back was more refreshinâ than a cold glass oâ water in hell.
Now, it mustâve been real obvious I had a strong dislikinâ for Sorrel, on account of her tryinâ to blow up a planet with us still on it. Someone might get the idea that, since she was Zemâs friend, Iâd be doubting his gift for judginâ character. Mitch seemed to think that, at any rate.
While we were makinâ our way back to the Garnette, Mitch opened up. Said that maybe Zem showed poor judgment with Sorrel, but that he hadnât shown poor judgment when it came to him. To be honest, the statement caught me a lilâ off guard.
See, Zem introduced Mitch and me not too long ago, and even though itâs been a couple months, Mitch never talked much about his past. Truth be told, I didnât know too much about him. Before that moment, I wouldnâtâve thought it mattered much to him whether I trusted him or not. But peopleâre funny things. Canât always tell what theyâre thinkinâ.
Like I said, it caught me off guard so I muttered somethinâ like, âweâll talk it over later,â and we beat feet outta there.
Zem and Coop had the ship ready to cut anâ run as soon as we got on board. Olâ Zem got us back through the canyon without so much as a scratch. All the stress from dealinâ with Sorrel and the murders back at the Experimentation Facility mustâve frayed his nerves, âcause he scorched the hull somethinâ fierce once we got off planet.
With the crisis behind us, I took a moment to let Mitch know that, even though I hadnât quite figured him out yet, I was mighty glad we met. Mighty glad he was on the team.
001-1103
We caught a few winks while flyinâ out to the jump site and linkinâ back up with the Droyne ship, like they asked. We coupled our ships and went aboard theirs. Duisk greeted us again and took us to meet their leader, Yusote. Their ship was downright strange to me, but I gotta admitâit was pleasant to look at. Reminded me of the inside of a conch shell from back home, with blues, greens, and silvers.
Along the way, I asked Coop what I thought was a reasonable question. Seeinâ as how I ainât never met no Droyne before, I didnât know if we oughta bow, shake hands, or just wave hello when we met their leader. Coop was real set on not bowinâ. I donât reckon how he could be so sure, seeinâ as he ainât never met no Droyne neitherâbut he told me not to think too hard on it and to âtrust the engineer when it comes to etiquette.â
They took us into a big olâ room with a whole mess of Droyne and one sittinâ on what I reckon passed for a throne. That one was Yusote, of course. Duisk introduced us and really talked us up to his boss, callinâ me a âMarine extraordinaire.â Maybe he was just beinâ politeâor maybe he had a real high opinion of our achievements. Embellishment aside, he seemed well-informed on what weâd been up toâhighlightinâ dang near everything weâd done since teaminâ up. Not sure how he knew all that, but heâd clearly done his homework.
All told, the introductions took nearly an hour. Seemed to me a simple âpleasure to make your acquaintanceâ wouldâve sufficedâbut I figured it must be the Droyne way. Given they saved our lives, it seemed polite to play along. âSpecially since they invited us to stay for a meal and get to know each other better.
There were plenty of nice Droyne there. A young fella named Otshayyuk. A lady Droyne with a real fancy walkinâ stick named Ssartes. It was a bit tough keepinâ up with it all, but I did my best to be polite.
They laid out a real nice spread. Said some kind of prayer over it before we dug in. Duisk asked us casual questions about our time before we teamed upâback in the Marines, Scouts, and what-not.
They asked us plenty about our past and any strange or interestinâ things weâd seen on our travels. I shared a few stories from my time in the Corps. When Duisk was talkinâ to Mitch, he mentioned seeinâ a beautiful comet outside the station he grew up in. I hadnât pegged Mitch as the kind to stop and take in the sceneryâbut I guess thereâs more to the fella than he lets on.
Coop shared a story from when we was stationed together on the Kreiger. We were doinâ a hull walk for repairs. He was doinâ the fixinââI was just haulinâ gear. But he said that was the moment he realized just how big space really was. Standinâ out there on the hull, nothinâ but a vac suit between him and the dark.
I remembered the time, of course. I remember thinkinâ how cool it was that all the kit was weightless out there. Easiest detail Iâd had all year.
Zem told a story about him and Sorrelâhow they accidentally started a bar fight that lasted three whole days and somehow turned into a revolution. I couldnât help but feel sorry for the fella. To have been through all that with someone, and then to see her lose her mind and cause so much destruction⌠had toâve been tough on him.
At the end of the meal, Duisk wished us well and escorted us back to the Garnette. We plotted a course for Windsor. Only one jump away, and seemed a decent enough place to get repairs done.
âBout eight hours into our trip, we all came down with some hellacious sickness. Coop and I had terrible pain and numbness. I could barely work the sensor controlsâcouldnât even feel my fingers. Lasted a few hours for me, longer for the other fellas.
I pulled the medkit and checked us all out. Nothinâ I did helped the symptomsâonly time. But once it passed, we all felt a world better. Better than before we got sick, even. It was the darndest thing.
002-1103
You ever been too tired to rest? That was me last night. Barely slept a wink. Guess I was just waitinâ for my head and body to settle down. Iâd been through it plenty before. Give it a day or two, and Iâd crash hardâtwelve hours or soâand wake up right as rain.
âRound the mess table, we got to lookinâ at that ring weâd taken off Sorrel. It was unusual for sure, but I couldnât make heads nor tails of it. Mitch ended up figurinâ it out. Called it a âspatial displacerâ something-or-other. What it did was shrink an object down small enough to fit inside the ring. And you could call it back out just by thinkinâ on it. Thatâs how Sorrel hid the laser pistol from us.
The fellas figured I was the one to keep it. I obliged and loaded a laser carbine into it. These days, Iâm quite happy to not have to shoot nobody. But better to have a laser and not need it than need one and not have it, I suppose.
009-1103
We arrived at Windsor and docked down planet-side. First order of business was gettinâ the parts we needed for repairs. Mitch coughed up a ship share to cover the cost, and we spent the day turninâ wrenches. Coop was a little off his game, but by the end of the day, the Garnette was lookinâ right nice.
It felt good. Weâd pulled through some tough times. Done some good. Scuffed up our new ship, sureâbut we fixed her with our own hands. Felt real good.
The Shadus Enclave
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